Ready Actions / Opportunity Attacks
As a lesser action a player may choose to take a Ready Action. Any enemy that enters into a hex they control (front hexes within range of their weapon) can be attacked by the player upon entry. When making the attack the player and opponent each make a special initiative roll with the winner going first.
Combat will take place on a hex map. If an character is attack from any of their 3 back hexes that character loses their Agility from their combat defense..
Forced Defensive movement
Whenever a character is attacked and the attack misses the attacked character must move backwards 1 hex. If the chosen hex is difficult terrain the character must make an average Alertness roll or trip and fall. The defender always gets to choose what hex they move into unless the attack was a “Feint Attack”.
A player who does not wish to move may drop their Agility number from their combat defense and stay where they are.
In melee combat a character may make a Feint Attack as a minor action. If the attack succeeds it does no damage but the attacker make choose what backwards hex the attacked player moves into, assuming they used their Agility as part of their combat defense.
The Feint Attack is always declared before the defender declares if they are using their Agility as part of their defense. If the defender chooses not to use their Agility are part of their defense, effectively making the Feint Attack worthless, the attacker may then change his Feint Attack into a normal attack for -1B.
Fighting On The Ground and Standing Up
If a character is fighting on the ground the attacker gets +1B for elevation and the defender loses Agility from their Combat Defense.
Standing is a lesser action unless the character’s total bulk (armor + shield = ?) is greater than 2 in which case it is a Greater Action. If the total bulk is greater than 4, ie Plate plus Tower Shield, then standing also requires an Athletics roll of greater than the total bulk * 2, Strength bonus dice can be added into this roll.
Welcome to your wiki!
This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign!
To get you started, here are some examples of what you can do with the wiki. To see how these work, click on the ‘Edit’ button at the bottom and just start playing around. Don’t worry, you won’t break anything.
Creating a new page
To create a new page, just make a name and surround it with double square brackets like so: A New Page. When you save the page, the link will show up and you can click on it to create the new page.
Linking to existing pages
To link to existing pages, use the same double square brackets. For example, here’s a link to this page: Main Page
Linking to a page with different text
If you don’t want to use the page’s name as the link text, you can specify your own text by placing a vertical bar | and the link text in the link like so: Linking with different text
Linking to characters
For PCs and NPCs in your campaign, the easiest thing is to use the PC/NPC Link Lookup in the sidebar to the right. It’s quite handy! Otherwise, the links behave much like a wiki link, just with a colon at the start.
HTML and Textile
To style things how you want, you can use either HTML (with some restrictions) or a simple formatting language called Textile. It’s up to you, but Textile is pretty easy, while simultaneously allowing for lots of customization.